Cocoa (r Programming For Mac

Review: There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C programming and want to apply your skills to the Mac, this is precisely the book you want. Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab.

  1. Cocoa R Programming For Mac Os X
  2. Cocoa Programming
  3. Mac Os Cocoa

Cocoa R Programming For Mac Os X

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. Aaron s book is the gold standard for Mac OS X programming books beautifully written, and thoughtfully sculpted. The best book on Leopard development.

That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process.David Wall Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa.

The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.

From the Back Cover: The highly acclaimed introduction to Cocoa—recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: 'Reading this book is the absolute best way to learn how to harness the power of this amazing technology.' — Andrew Stone, President, Stone Design, www.stone.com 'Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer.' —From the review on HyperJeff.net& 'I love this book.

The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa.' — Dave Mark, Editor, MacTech Magazine To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks—the tools used to create Safari, GarageBand, Mail, and the iApps.

Cocoa (r Programming For Mac

Cocoa Programming

Cocoa® Programming for Mac® OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac. Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before.

Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.

Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux. 'About this title' may belong to another edition of this title.

Mac Os Cocoa

Description. Copyright 2012. Dimensions: 7' x 9-1/8'. Pages: 528. Edition: 4th. Book. ISBN-10: 0-321-77408-6.

Cocoa (r Programming For Mac

ISBN-13: 978-0-321-77408-8 The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.” —Bob Rudis, the Apple Blog “I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.” —Bob McCune, bobmccune.com If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on.

If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs.

And you will know enough to write your own stylish code. Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development. Sample Content Online Sample Chapter Sample Pages (includes Chapter 3 and Index) Table of Contents Preface xix Acknowledgments xxi Chapter 1: Cocoa: What Is It? 1 A Little History 1 Tools 3 Language 4 Objects, Classes, Methods, and Messages 5 Frameworks 6 How to Read This Book 7 Typographical Conventions 7 Common Mistakes 8 How to Learn 8 Chapter 2: Let’s Get Started 11 In Xcode 11 In Interface Builder 15 A Look at Objective-C 25 Documentation 31 What Have You Done? 31 Chronology of an Application 32 Chapter 3: Objective-C 35 Creating and Using Instances 35 Using Existing Classes 37 Creating Your Own Classes 48 The Debugger 58 What Have You Done?

63 Meet the Static Analyzer 63 For the More Curious: How Does Messaging Work?

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